By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Words Of Wisdom said:
twesterm said:

Then how come I know I've experienced everything in Dewey's Adventure that needs to be experienced gameplay wise? how come I knew a few hours in Bioshock that I experienced all the gameplay I needed to? How come in Oblivion I knew I experienced everything I needed to?

How come all those reviewers that turned out to be wrong about their respective games said knew all they needed to from only a couple hours of play?

Arrogance.

Sometimes it's fine and you're right. However believing that you will always be right is foolish.


What reviews were wrong? And who said you can't get a reivew wrong while still playing the game? And who's to say someone's opion is wrong?

And just to expand a little bit on my above statement, lets look at Dewey's Adventure (since that's one of the things I'm playing right now). The basic mechanics of Dewey's adventure is sliding around in his various forms, stomping with water, freezing with ice, combo and spining with ice, expanding and melting things with steam, lightning strike, making wind by shaking the remote up and down, and making earthquakes by shaking the remote side to side. Those are all of the Dewey gameplay mechanics (aside from a few envinroment cannons and the likes). You don't get any new abilities at any point in the game and you just use and combine those mechanics the whole game. This isn't a bad thing, it's good actually they have a small rule set to base their puzzles on.

So now that I know what Dewey's Adventure is about and I've experienced a good amount of puzzles with each of those, I know what this game is all about. Of course there are puzzles that I haven't experienced because I haven't finished the game, but I still know what the game is about. The story isn't particularly anything interesting and doesn't do a thing to affect the game and won't do a thing to affect the game so there's no worries there.

So there you have it, I'm only a few hours into a game and I could easily talk about all the gameplay aspects of the game along with anything else I needed to talk about a review. Remember, you don't give spoilers in reviews so there's no use talking about and explaining the story in great detail beyond the basic idea.

 

And even with the other game I'm playing, Eternal Sonata, I'm barely into that game and I'm nearly at a point where I can review it. I'm not going to for a while because I want to finish this game so I don't mind waiting to write a review, but it's nice to know that I can fairly soon. So why can I write a review on this massive RPG while only being 6-ish hours into it? The have simple gameplay that's easy to manipulate to fill an entire long game. True, you get new powers and abilities, but these are still going to be the same tricks just dressed up differently. Line up enemies, get in light or dark, use an area of effect, ect.

When you understand the base gameplay it's really easy to see what the game is doing.  I know how to do this because this is the kind of stuff I make for a living and reviewers know how to do this because they constantly play these games and have to analyze them.  Next time you pop in a game, really think about what you're doing and just start paying attention to the base gameplay.  Try to think of a x is fun type of tagline for the game and build from there.  Every game has one of those.  For any Mario game it's jumping is fun, for Gears of War it's shooting from cover is fun.  What quick one liner about the game you're playing is fun?