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Alot said in the Times is pretty true. Although I think comparing the graphics to games like Gears and Bioshock is kind of like apples to oranges. Those two games are all about small confined scenerios yeah everything up close in those games look better. but they both entirely take place in up close scenarios. I don't believe in either of those games you'll be facing dozens of enemies in a massive battlefield with ships flying around and vehicles driving all around. Halo's beauty is in it's epic scope. So yeah you tend to anaylze textures on faces up close and say, "this don't look that great!" but that undermines the graphics in those open vast crazy sequences. that have great framerates. Secondly I'm tired of people saying it only look a little better, then Halo 2, those people have to replay halo 2, I think it looks plenty better. Of course the better graphics get the harder it is to notice, but there is alot more going on here.

But in all there isn't much different, and I think that's because of the fans. You can pop in 20 new online modes of play, even look at the forge and theater modes, and I still think most people will only play deathmatch. I already picked a favorite board and don't feel like even trying all the rest. It's seems like these type of games thrive on familiarity. same style, weapons, enemies, and such so you are getting alot of the same. I remember my friends were like that even back in the day, with goldeneye, we'd play same mode on temple, for hours. So variety is nice, but a well designed board that will be replayed 100s of times is more important.