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At first they say the game will be identical. Then they say the PS3 version will not be changed. This is a paradox, for they cannot be identical when the two systems are at two different levels of power. SE says they are using 100% of PS3's power(obviously an exageration) but this hints that they are trying to use the most of the system.

- There is no paradox, the so-called paradox comes from people thinking that PS3 is more powerful than the 360, when from what I know both systems are close in performance.

SE said the games will be indentical, meaning whatever they do as far as in-game assets (polygon counts, texture sizes, etc) can run on Xbox 360 without a need to change them, the only thing I think SE might have to do differently, is compress the videos for the cut-scenes for 360 maybe, if not they will use the same file type for video on both systems, so therefore the PS3 version will not have to be changed even if SE was developing the game with both systems in mind.

Like I said in my previous post SE are doing the PS3 first, then start development on the 360, if the PS3 version is done, (the japanese version) then SE won't be able to change the PS3 version, and like I said before they can just use the same assets and run the game on 360, the only difference will be multiple disks on 360, THATS IT!