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Words Of Wisdom said:
Darc Requiem said:
Words Of Wisdom said:
Darc Requiem said:

WoW, you seem to be the only one having trouble comprehending my post. You cherry picked one sentence and ignored the rest. You want to do that go ahead. I'm not going split hairs with one poster than didn't comprehend what I was trying say.

It's comforting to know the best you can manage is an insult instead of an actual response.

WoW, if I was going to insult you. I would have been far more crass. Simply put. You were wrong about my post. You obviously aren't going admit that. So any further discussion would be pointless. You responded to one sentence in my post that you took out of context. When you are cornered you do what you always do, post sarcastic one liners.

I don't always post sarcastic oneliners and I did read your post.  Your point was that high development costs have made it prohibitively difficulty to turn a profit and you named companies like Midway and TakeTwo as victims of this and that even proven money-makers of the past haven't compensated for this.  Please don't ever assume I missed a point.

Now I will try and salvage the points I touched on in my last post and attempt to explain why they're related to your point.  Madden is an important part of this because it's profitable on all consoles (including HD AFAIK) and it's visually improved in most incarnations.  It's also important because it shows a very interesting trend--selling high on PS3/360/PS2 and low on the Wii.  The biggest share of the money it brings is on the consoles that according to your point should probably be the hardest to turn a profit on.

Now if Madden can turn a profit, why can't the rest?  In cases like GTA4, they simply overestimate sales and spend too much time in development.  In other cases, like I mentioned earlier, they pick the wrong system to put the game on.  In even more cases, they lack an essential element that give others an advantage (brand-name recognition, quality, etc).  Whatever the case, you can't always point at the same factor and use it to explain everything.

And I apologize for any hostility in my earlier posts.

 

I'd just say that one reason it's probably easier for a game like Madden to turn a profit, is that the base game just needs to be updated year after year. I doubt there is anything like a ground up version made after the first version of the game is made in any given generation. 

Pay your artists to update the player models, add some new players, take a few out, add a mode or two, change some stats and voila! Madden XX is ready.

 



 

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