WereKitten said: ^I think that nobody disputes that Wii games can be cheaper to make because you'll be cutting man-hours in coding and assets. x console Profit Wii Profit PS3+360 1M -10M -18M 1.5M -5M -3M 2M 0M 12M 2.5M 5M 27M
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Out of curiosity I put your numbers up in a spreadsheet, and there is one thing which is not clear: you're assuming that the PS3 + X360 sales are per platform, so essentially you're comparing Wii sales to double HD sales figures. Given that the install base is roughly the same for Wii vs HD consoles, that seems fishy. So, here is a table using the same figures with the sales number meaning total sales:
Sales | Wii profits | HD profits |
1 million | -10 million | -33 million |
1.5 million | -5 million | -25.5 million |
2 million | 0 | -18 million |
2.5 million | 5 million | -10.5 million |
3 million | 10 million | -3 million |
3.5 million | 15 million | 4.5 million |
That means that a Wii game that sells a total of 3 million is 13 million dollars more profitable than a HD game that sells the same across both platforms. IMO this is the way this comparison has to be made, you can't just assume that the HD consoles all of the sudden get double total sales.
Also, the publisher markup is really critical to these calculations and I don't think the 10$ and 15$ figures are exactly right. So, using shams figures (14$ for the Wii and 18.5$ for HD) the same calculations result in this:
Sales | Wii profits | HD profits |
1 million | -6 million | -29.5 million |
1.5 million | 1 million | -20.25 million |
2 million | 8 million | -11 million |
2.5 million | 15 million | -1.75 million |
3 million | 22 million | 7.5 million |
3.5 million | 29 million | 16.75 million |
Now the difference with a 3 million seller is 14.5 million in favor of the Wii.
shams figures point to the publisher getting aroun 35-40% of the recommended retail price, which IMO sounds right. If your high quality Wii title costs 10$ less in retail than the same title would cost in HD, that means the publisher is making 3.5 - 4 dollars less profit on the Wii title. That difference is what needs to pay for the difference in development cost. So, using the 20 million and 48 million figures, that means the HD game needs to sell 7-8 million copies more to be as profitable as the Wii version.