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WereKitten said:

^Well, out of control development costs will lose you money by definition on any platform. That's what the control should be, isn't it? :)
Anyway, about fixed costs...
Don't you agree about CGI, motion capture, voices, marketing? If Capcom had made RE5 as a Wii exclusive I doubt that they would have spent any less in marketing.

Btw, the profit on retail numbers i used do not come from retail price. I am pretty sure that I read somewhere that the profit per sale is lower on Wii than on 360/PS3, and it seemed that other people on these forums agreed with it. But I'll look for a reference.

 


For a high profile game you would probably market it well regardless of platform ... In contrast, Haze was heavily marketed primarily because of how expensive the development was and had it been produced for the Wii (at a lower cost) its likely that Ubisoft wouldn't have seen the value in marketing it much at all.

On top of that, high quality CGI videos are not cheap and can cost millions of dollars for every minute of video (they can be done for less money but they tend to be lower quality) ... It is quite a bit different trying to justify $20 Million to develop CGI video for a game that already costs $40 Million and in-engine cutscenes will cost $5 Million, than it would be to justify $20 Million to develop CGI video for a game that already $10 Million and in-engine cutscenes will cost $2.5 Million ...