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Stig Asmussen, director of God of War III, has admitted that the PlayStation 3’s tricky architecture forced his team to “re-think things,” though stood firmly behind Sony’s decision to plump for more powerful hardware.

"From my perspective he is essentially saying that Sony made the conscious decision to make the PS3 as powerful as possible, and if that meant it was going to be a beast to program for, 'so be it',” Asmussen told CVG.

"In my opinion, Sony has always been about pushing the industry forward - evolving it. In order to harness new technology fully, it might be necessary to evolve our development techniques as well.”

 Despite initial hiccups, Asmussen noted that the team have since got their heads round the complexities involved with developing for the system, as was the case with the PlayStation 2.

"What may seem really complex right now, may become the standard in a couple of years. The programmers in my studio are super sharp guys and when the PS3 first came out they were forced to rethink things a bit. But now they have a really firm grasp on the system. Basically, it is just about evolving your skills right? That's a big part about making games in general.

"I seem to remember one time when people complained that the PS2 was hard to program for... We were able to do some pretty cool things on that system deep within its lifecycle."

http://www.psu.com/PS3-development-forced-God-of-War-team-to-re-think-things--a006947-p0.php