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The OP refers to an unknown (we don't even know if he's an engineer) former game dev, stating that the X360's fillrate is better than the PS3's for how his game is using the flexible Xenos GPU and RSX GPU, and thus, from his standpoint (where fillrate is always the bottleneck), the X360 is at least on par, or better than the PS3.

I suppose you might dig up a similar dev stating that, due to the way his/her game uses the RSX and Xenos, the extra 10% clock on the RSX, and 10% more verts or whatever processed, makes it better too.

Or maybe you could dig up another dev who claims that, due to his game relying upon optical media/DVD streaming (lol), the X360 is better for his product. Or another that suggests that, due to his game streaming critical info from the HDD, and using the optical storage only as a last resort, the PS3 is better....

On and on and on and on.

These threads do get pretty entertaining though.