By using this site, you agree to our Privacy Policy and our Terms of Use. Close
h2dk said:
Actually, how about comparing Madden to Madden?? Are Wii60 owners choosing the better looking game whose controls haven't changed in years?..or are they going with the version that offers a new way to play..with, well, poorer visuals?
After all, aren't Madden purchasers in both console's demographic?

(thanks Legend, I always find these arguments amusing)

Thanks, I was hoping someone would take the bait.  If Legend won't step up to the debate then at least I can have some fun with you.

Hrmm.  My point was that people won't buy bad Wii games, but would instead buy good 360 games.  You brought up Madden as an example.  Lets take a look at Madden's scores shall we?  

Madden 08 Xbox 360 Gamerankings average 83%
Madden 08 Wii Gamerankings average 77.5%

I wonder why people would buy the Xbox 360 version more? hehe.  Again, we are comparing an American market with many more Xbox 360 owners.  So, do you have another example? I mean, I can certainly pull up examples of quite a few high budget Xbox 360 games that flopped.  After all, what third parties should really be concerned about is investing a lot of money in a game that doesn't sell.  The Wii costs signifficantly less to develop for, so much fewer copies would have to be sold to make a profit.  Let's take a look shall we:

-The Darkness scored an 83% on Gamerankings and sold .24 million copies.
-Stranglehold, maybe not the best game but one of the most high budget games this generation, sold .22 million copies
-Viva Pinata scored an 85% on Gamerankings and flopped hard
-Burnout Revenget with an 89% on Gamerankings pulled in a whopping .38 million copies

Each one of these games cost more than any 3rd party Wii game to develop.  Some of them represent gigantic losses for their companies.  Stranglehold cost more than most 3rd party Wii games combined.  When we talk about where 3rd party support will go, we can't look at just raw sales figures.  A the average Wii game costs less than half as much as the average 360 game to develop.  When you consider that, the 360 is hardly the "safe money" that you and Legend want to make it out to be.  Yes, some good games have sold very well on the 360 but many haven't even broke .5 million, which is far below the profit mark for an Xbox 360 game.