monlosez said:
PS2 userbase / GT3 sales= % ; PS3 userbase X (times) % = GT5 sales :) Simple enough. |
It's the other way around...GT3 sales/PS2 userbase = % attach rate.
In any case, I don't get this userbase argument. Has it ever proven correct for anything? It sounds good in theory, but according to that logic, MGS4 shouldn't have even cracked 1 million, as the highest-selling MGS on PS2 was bought by only 4% of the userbase. And look at SSBM...that only sold 1.5 million less than Brawl (so far), despite having half the userbase.







