Words Of Wisdom said:
Games haven't necessarily gotten easier so much as they've simply changed. Most games are no longer designed with the intent of being played in a single sitting. Few games use the endless levels + high score pattern now so the game is over when you finish and not when it gets too fast for you. |
Yeah I think it's partly due to today's huge stories and huge cutscenes. When developers dump tons of money into a half hour movie at the end, they want people to see it. And when you pay writers to come up with zany plot twists you want people to find out what happens. Now nobody can get away with a screen that says "A winner is you!" anymore, or just tell you in text that you learned the secret of love and friendship.
And especially cliffhanger endings for for forced trilogies or "episodes." It used to be that beating a game was near impossible, but now they actually want everybody to beat the game since the ending is an advertisement for the sequel.
But from a technological standpoint, I mainly blame the jump from 2D to 3D. When you're controlling movement and aiming in 3 axes at once, the level of precision 2D games require is impossible. I'm just glad the spirit of Smash TV lives on in games like Geometry Wars and hopefully that new Zombie Apocalypse game.