By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HappySqurriel said:

I don't think you understand why the artistic assets cost more on the HD consoles ...

One of the biggest reasons why development costs are so much higher is that all of the fancy material effects that (really) account for the visual improvement from the Wii to the HD consoles need to be fed data that is (typically) hand created in the form of a texture. When you have to spend a little more time on each texture to add tiny details and have to produce several more textures the ammount of work to produce all the textures is dramatically higher.

I understand modern shader technology, trust me.

I'm suggesting that, for one thing, texture work, while difficult, is far from the majority of game development expense, and as another point, without using multi-texturing TEV stuff on the Wii, you're going to end up with a bad/old looking game.  That doesn't equate with quality.  

You're basically supporting my stance with your comment.  You don't get to have quality gaming without quality art and art technology, and artists skilled enough to use it.  There are hardly any Wii games that utilize the Wii decently -- and yep, they're doing exactly what you're stating (i.e. not doing any fancy texture work, even though its possible on the Wii).  And the quality suffers.  Its not a big mystery.