| WereKitten said: @NJ5 That's why I asked if we have absolute costs for high-end Wii projects. The trouble is that I see very easily costs on the Wii ramping up to $20M if the developers bring with them the features common on high-end projects on the HD consoles. After all CGI and motion capture will cost the same on the Wii, and same goes for the marketing campaigns that an AAA title sort of requires. |
Not really. Higher resolution means a lot more pixels to render which is a lot more CPU time and storage. Plus, you may need more detailed models for the CGI, etc... Could easily cost 4x as much on HD. Not saying it always costs more, but it can. Same with motion capture, as you may want more stickyballs for the HD.








