By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The other thing is: even knowing that developing on the Wii is much cheaper, how much will moving to the Wii be affordable once the development mostly happens at the higher end of the spectrum?

Let's say that a lot of developers move to develop good, AAA exclusives on the Wii. I suppose that a miniature version of the arms race will happen again.
Thus, a studio going for a big game will spend $20M on the Wii instead that $40M on the PS3. If they had gone multiplatform on the HD consoles they would have spent +20% bringing it to $48M.
Now correct me if I'm wrong, but can we count about $10 revenue per copy on the Wii and $15 per copy on the PS3/360?
Because in that case the break even points become 2M copies on the Wii, 3.2M copies on 360+PS3. I don't see that big of an advantage for the studio.

As Pristine20 says, it looks like it's more a problem of how you want to position your game in the budget range than simply on which platform you want to work.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman