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@ Deneidez

I can also make program for it which runs fine on Xbox(original) and really doesn't run well on ps3 even if you find any expert to optimate that program in anyway but still making it function like original(Of course).


How?

Using 2 SPUs, they should well be able to perform more than twice as well (or many times for many) as what is running on one Xenon core with optimised code (for both architectures) regarding just about any function.

Btw, parallizing is very easy on homogeneous platform.


According to the experts it's not that different nor hard to do on the Cell.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales