By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MikeB said:
Jeronimo66 said:

I have been watching him play and I knew Resident Evil 5 would have really good graphics, from the movies and screenshots I saw before even the demo came out, and when I saw the demo it was all but confirmed, Resident Evil 5 showed that the 360 can pull of Uncharted: Drakes Fortune, a game Sony claimed could not be done on 360 without Blu-ray and Resident Evil 5 also proves 360 can even pull of Metal Gear Solid 4

IMO Metal Gear Solid 4, Uncharted: Drake's Fortune and Killzone 2 could all be done on the 360, but with sacrifices.

- Metal Gear Solid 4 would need to be scaled down in terms of assets, such as its 7.1 audio and textures. It would still need to be supplied on multiple discs.

- Uncharted: Drake's Fortune would also need to be similarly scaled down and it would have to settle for less impressive HDR, like FP10 on the 360.

- Killzone 2 would also need to be scaled down in terms of assets and on the 360 would have to do with fewer light sources and effects.

But yes, IMO these games could be done on the 360 with some cutting here and there (like older PCs are able to run new games with sub-recommended configurations). However these developers don't need to worry about such things, as these games will remain exclusive to the PS3, instead of trying to shoehorn their games within the 360 architecture they can now focus on pushing the PS3 even much further with Metal Gear 5, Uncharted 2 and Killzone 3.

 

 

If I may add to that, the dev slides also said they were using 560MB for textures for Uncharted. That was due to their stream engine. So, I believe the texture resolution would need to be dropped in places or they would need to reuse textures.

For Killzone 2, the dynamic lights would have to be dropped (like in Gears 2). So, that would be a drop from 350 dynamic lights to 0 or near 0. The "God rays" or volumetric lighting would have to be dropped or baked due to the amount of time it takes the GPU alone to render that effect. I doesn't render in frame.

THAT would just be the beginning of the compromising. Physics, particle effects, ray-tracing every bullet hole, the animations, amount of characters on screen, audio quality and effects, etc would have to be decreased or faked in some way.