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nightsurge said:
Ascended_Saiyan3 said:

It's more thinking/planning for GREAT results!  Devs HAVE to learn how to parallelize their code and tasks to go forward on PC and PS3.  That type of talk lends itself to the public perception of lazy devs.  That's what developers get paid for.  It's...their job!  Occasionally, your job throws you a curve ball.  At that point, your choice is to adapt or get out.  This applies to everyone.  Why should devs be excluded from this sort of "natural selection" process? 

Code parallelization is the devs' curve ball.  Now, they're faced with their choice.  It will never get easier if devs don't suck it up and learn it.  The tools are here to make it easier on devs and more tools are being developed.  It's been explained at several conferences that the knowledge gained from working on the Cell travels over to the PC.  Then, devs can finally make a game that properly uses the Intel Core i7 965 XE's 8 cores (hell, even the 4 core version) to bring new forms of gameplay, A.I., physics, and graphics.

All core i7s currently only have 4 cores.  Seriously what are you smoking?  You keep coming up with randomly wrong stuff.  They have 8 threads, but only 4 cores.

I was just following Intel's roadmap.  I assumed that the $1,000 version would be 8 cores.  However, you are correct.  Intel's Core i7 965 XE is probably not near equal to Cell.  This would seem to put the Cell at a decent amount of performance above Intel's current implementation.  The stuff I am wrong about, I admit.  So far, that's 2 things.  This one (I was ahead of the curve of) and the one below the I will admit to.  That's not randomly wrong stuff. To determine a pattern or lack thereof, you need more that 2 examples.