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Check the 360 launch lineup again. You'll find titles that followed proven trends on the original xbox (QT4 followed Doom3, other FPSs), several sport games that were little more than safe higher-res ports, MS' own games and little else.

The 360's library was hit and miss as well in the first months and the initial development costs were kept quite low (7-10M dollars according to the infamous factor 5 chart).

Stop acting as if third-party developers were ready to gush on Microsoft's and Sony's console from day one, but hate the Wii for no known reason. They made sure to assess the risks, they learnt what worked and did not work, they kept developing more expensive and bigger versions of what worked.

Exactly like EA is doing by going the on-rail road with Dead Space Extraction, and like Capcom has done by never investing into big projects on the Wii, they started by playing it safe. Accept that the Wii is two years behind in terms of third-party development because other ecosystems were more proven and developer-friendly.

There's no foolishness and no conspiration here.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman