By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LordTheNightKnight said:

As for being powerful enough to match PCs, that is irrelevant to risk. 6th gen systems could still be put on PCs.

That's not the point. Ports could always be done. What is new is that you can develop multiplatform products using shared tools right from the get-go. It saves a great amount of time and money. Plus you can directly share many of the assets.

That's why developers such as id that were tipically PC-centric moved to multiplatform development.

Less money spent to develop for a bigger market implies less risk.

As for Capcom and EA... we're into the third year of the Wii. Why didn't Capcom do for the Wii what it did for the 360 with Lost Planet? Why did they limit themselves to ports and small projects on the Wii, but went all out with a new IP on the 360?

The answer is that MP3 and COD sales show that you're uncertain to cover a bill of 10M dollars, and considering that PS2 games did cost 5-12M, that's the approximate investment you have to do today for an A class shooter game on the Wii.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman