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NJ5 said:

Just one more thing:

if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii.


Here is what makes a compelling case for the Wii:

1- It has nearly 50% of market share.
2- It's the platform which sells the most 3rd party software.
3- It's the platform with the cheapest development costs.
4- Good quality 3rd party titles have had success on the platform.
5- By developing for the Wii, you'll make your company and franchises known to many new gamers, and keep the previously existing ones mindful of them. The alternative is to let Nintendo regain most of the attention and brand recognition.
6- Focusing on the other platforms is proving financially disastrous.

Aren't those enough reasons to make a serious effort with Wii development?

 

 

Right on.

 

Also, games like CoD: WaW are proving that you can have solid sales on these 3rd party games.

 

And what of the risk developing big ip's for the HD consoles, when 85 percent of the games bomb in sales? Sure, it's great if you're in the top 15 percent that have a huge hit, but there's a lot of risk there as MANY developers who are now out of business, or in the hole have found out.

Factor 5 and the Time Splitters developers would have a word for this guy, I think.

 



 

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