| nightsurge said: Oh really? Have any examples of developers that have gone PSN exclusive since this was announced? Sure it has potential to help some very small developers, but as I said a while ago, with the bandwidth fees not applying to this "Development Costs covered" the gains up front are slowly erased to the point that they actual spend more on fees than they did on development, thus erasing any advantage. I think most indie developers have taken the time to look over this very fact, which is why we haven't seen a rush of new PSN games announced in the last few weeks. Xbox Live is still the place to make the most coin for an indie developer. |
Hi,
http://www.kotaku.com.au/games/2009/03/xna_games_dont_sell_dont_make_money-2.html

I wouldn't make anything for Xbox 360 or PS3, if I was console indie dev(Well, I am indie dev...). Only bigger games can reap profit and you only have to bet your own company to make a game. Unless of course you have very large company. :)







