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Soriku said:
I don't know if there will be penalties, but it should be hard enough to annoy people at times and make them grind and/or eventually get lucky. So say you beat a boss and you get a save (or not) you can still die on your way to an inn.

 

I'm actually hoping they'll making grinding less relevant and make each fight hard enough that you must think and switch tactic dramatically to win. No just the usual paper-scissors-rock I win, you lose tactic, but something deep enough to cause me to think carefully before each action to measure how they’ll effect my allies and enemy. The fact that they’re allowing strings of command to link tells me that this might be the direction the game is heading.