Kasz216 said:
I don't see how. Moving any character multiple times would be way too gamebreaking... unless you POSSIBLE had a HUGE map or a map with very little foward vision. Like a maze, series of cliffs where it's hard to get to the top.... etc. They could reduce it to a "traditional" turn based game" for multiplayer i guess.
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Hmm I don't see how they can make multiplayer without "I move first I win" syndrom. Especialy when you consider how overwhelming adventage active player has.
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