By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Rpruett said:
Squilliam said:
Rpruett said:
Toefactor said:
I get a kick out of the haters that say Halo 3 isn't good and only sold based off of its name and marketing hype. What the name and marketing hype don't explain is how even now, almost 2 years after its release, you can go into Halo 3's online match making at 4am on a Wednesday and find 100 000 other people playing the game.

The only thing that explains this is quality and fun factor. People don't play games religiously for 2 years straight based off of marketing hype or a name. They might buy it for those reasons, but they keep playing it because it's fucking awesome.

When you sell over 9,000,000 copies of a game.  The majority of those 100,000 people are generally the most hardcore Halo fans left.  It's not hard to see.  I bet if you look at the ratios of other popular shooters/games it's very similar. 

For example 9,000,000 owners of Halo 3  and there is let's just say 100,000 active players still? That's 1/90th of the userbase.  In other words about 1.1% of the total Halo ownership is still playing 2 years later.

For a game like lets say LBP....Which has sold around 2,000,000 copies.  To achieve 1.1% of it's total people playing it would need only about 22,000 people still playing 2 years after release.

 

I'm not saying Halo ISN'T a good game.  (While I personally don't enjoy it all that much...It was better than 2 though.) It's well made and well liked by many.   To say that it wasn't more hyped than ANY game in recent times is downright silly though.   Halo has more hype than Mario...And that's saying something.  From Doritos to Pepsi products, to minute long commericals.

9,000,000 / 2 (Usebase which has online)

1,070,000 / 4,500,000 = 24% (Rounded up) of the Halo owners with online who played it in one 24 hour period.

P.S hen was referring to how many people who were playing at 4am.

 

Why are you dividing the Halo userbase which has online...It's very possible that most Halo owners also have a gold subscription.   And that seems hardly like a 'reliable' statistic.  Seems more like one you just made up in your head.  

I know what time he was referring to. I actually took his number as guesstimate anyways.  Let's see the daily usage numbers for Halo 3.  Actual hard evidence.  Then we can calculate this.

 

Why am I dividing by who has online? They are the Halo owners delivering measurable statistics. The other half aren't connected so they can't be counted.

Actual usage? 1,020,000 unique players last 24 hours.

"It did it, Halo 3 broke a million players within the past 24 hours:


Unique Players (Last 24 Hours):
1,020,840"

http://www.vgchartz.com/forum/thread.php?id=67563&page=2

 

 



Tease.