Rpruett said:
When you sell over 9,000,000 copies of a game. The majority of those 100,000 people are generally the most hardcore Halo fans left. It's not hard to see. I bet if you look at the ratios of other popular shooters/games it's very similar. For example 9,000,000 owners of Halo 3 and there is let's just say 100,000 active players still? That's 1/90th of the userbase. In other words about 1.1% of the total Halo ownership is still playing 2 years later. For a game like lets say LBP....Which has sold around 2,000,000 copies. To achieve 1.1% of it's total people playing it would need only about 22,000 people still playing 2 years after release.
I'm not saying Halo ISN'T a good game. (While I personally don't enjoy it all that much...It was better than 2 though.) It's well made and well liked by many. To say that it wasn't more hyped than ANY game in recent times is downright silly though. Halo has more hype than Mario...And that's saying something. From Doritos to Pepsi products, to minute long commericals. |
9,000,000 / 2 (Usebase which has online)
1,070,000 / 4,500,000 = 24% (Rounded up) of the Halo owners with online who played it in one 24 hour period.
P.S hen was referring to how many people who were playing at 4am.
Tease.