Perry always says stupid stuff. What he doesn't realize is that using dual analog sticks is very sloppy compared to using an accurate pointer like the Wiimote's infrared, and people are already starting to notice that.
The waggle/motion control has been misused/overused quite a lot already. It makes sense for some things -- works great for tennis, bowling, golf, etc, but where it makes sense to use traditional controls you can use traditional controls. Look at RE4: it's obvious that the Wii control scheme is superior to using the gamecube or even classic controllers. I tried to switch back as a test, and it was hard to be nearly as accurate or aim as quickly with the sticks.
Developers are learning that you don't need to use motion control where it doesn't make sense, and that the infrared aiming is invaluable for gaming. There are very neat uses for motion control (displayed by many games) and very satisfying/simple uses (Godfather: Blackhand, Mario Strikers), but the infrared pointing is an innovating in console gaming.
Look, using the Wii-mote motion sensing to get accurate figures out of thin air is possible, but difficult. It's not what it was intended to do. I liked SSX Blur, but it took a lot of practice to make those figures. It's not the input so much as it is the player -- s/he won't make perfectly clean motions. If you develop your game with this in mind and make the motions distinct enough not to misinterpret them, you'll find the motion control is very satisfying to use. It made games like Godfather awesome for me. I wouldn't have otherwise been very interested in the game.







