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jellyfishprince said:
people that say wii sports was an easy game to make I have to say.. while I respect your opinion (i really do) I have to disagree. Nintendo said wii sports took almost 4 years to make. mgs4 took only 3 years to make. wii sports had to develop new hardware, have to hire actors to map motion control, have to use new graphics libraries. from what I heard about mgs4 is that they just hired the same people from the previous games.

I don't think it would be hard to make mgs4 because there are so many games that have similar looks to it. for example, what if they change the sprites from resident evil 5 or grand theft auto 4 and put them with mgs4 characters.. just saying just some food for thought.

they could not do that with wii sports.
to summarize, wii sports had to
-create new revolutionary play controls
-use advance software engineerings
-create *FIVE* games not just ONE like mgs4, etc

I think this is strong counter-evidence for claims that wii sports was an easy game to make

Wow.... WOW.... HOLY FUCK....

 

You can't honestly think this can you? You can not honestly be this stupid. I am sorry if by calling you stupid is violating the rules but this can't be left without saying. How can you possibly still function in the real world?

Wii sports had a 5 million dollar budget. For 2 years, not 4, a team of 45 people worked on and off it. 45 people is not a large number of people. Motion tracking was not used, other then for controls. You are trying to compare that, to MGS4, with a development team of 100 programmers, 50 graphics design artists, 35 motion tracking members(as well as around 50 people actually being tracked) almost 80 top quality voice actors with thousands of lines being spoke, game mechanics which ACTUALLY revolutionize the genre. All under the guide of 1 man, and a 60 million dollar budget, and it still took 3 years. WII sports is not revolutionary. In fact games existed which were the same thing, with the same controls on PC for years. Motion control is nothing new, in fact a PS1 controller had 4 axis motion control. The mechanics for Wii sports, the coding would be quite simplistic. I actually construct and "proof" read code as a job. Basically I go over C#, C++, Ajax coding making sure there is no mistakes and visible bugs, making sure it's doing what it's supposed to. WII sports does have some complex algorithms to diciphere motion controls, yet they are already constructed by others, so it's a moot point. You are comparing a game which actively changes over the time you play, where you are playing, with thousands of hidden secrets not everyone has found yet, with a 10-15 hour(first playthrough) intense campaign with 12 hours of immense quality cut scenes, all covering and concluding and connecting the story to a bunch of minigames.

 

I hate people like you, you are truly the death of video games. Good day, and may you one day actually understand.