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Procrastinato, I'm not sure I understand your response... who are these seven million people, and where did you get that figure? 

Your mention of friends and reviewers is also puzzling. I would argue that the average Wii consumer would be less dependent upon professional reviews and more likely to rely on friend's opinions or their own past experiences. It would be foolish to underestimate the immense power that word of mouth holds.

Having said that, if a Wii owner were to peruse World at War reviews, what would they find out? That it's a decent game, but it lacks the polish and features of its HD counterparts, makes poor use of the Wii's capabilities, and largely feels undercooked. Regardless of whether you hear that from a friend or a 'professional', the effect will be the same and will be reflected in sales. It makes no difference whether you're a recently converted gamer or a hardened enthusiast such as ourselves, if experience or opinion dictates that the game does not meet expectations, then you are much less likely to buy it. 

Yet, despite all of this, World at War has passed the million mark. That is a testament not to the brand's strength on Wii or the title's quality, but the existence of Wii owners who are starved for such content.