| nightsurge said: Just thought I'd further iterate this. It is a game specific issue, not console specific. It is also not 360 games or multiplat game specific. PS3 games have tearing as well. Off hand I can think of Uncharted as a prime example. Overall I guess I'd prefer the higher frame rate and tearing since I don't notice it and only saw it in one 360 game so far. I guess my eyes aren't sensitive enough. I have perfect vision and don't need glasses, but I do have those weird floater things and stare at LCD's all day, so who knows |
Yes sorry, I was making a generalization. I totally realize that both systems support vsync and it is the choice of the devs as to using it or not. It just seems, based on what I'm hearing that for some reason (any clue?) PS3 games seem more likely to go with vsync and lower frames, while 360 goes with no vsync and higher frames. There must be some architectural advantage to doing it that way though, because it seems that trend extends to multiplats like RE5. My curiosity is sparked.
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