averyblund said:
I went through it in slow-mo and found so pretty good examples. Screenies like below should never be allowed to happen in a commerically shipped game:
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You should have read this part:
A clip of Gears of War 2 I decided to analyse. With streaming video, the 60fps capture is decimated down to 30fps, losing every other frame. So torn frames are either removed altogether, or are displayed for twice as long as they should be. Such are the limitations of internet video - it can’t be used as a basis for judging screen tear…
Just watching the whole video in real time, I noticed 0 tearing. Sure it could be there, but during standard play it is not noticeable. Nothing anywhere near what I saw in Crysis or Blue Dragon.








