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Microsoft - Screen Tearing - View Post

WereKitten said:

^^The fact that the OP talked about v-sync leads me to think that he knows what screen tearing is. Display latency and framerate hiccups are very different from tearing to any naked eye.

And to the OP: yes, HD consoles seem to suffer from a lot of tearing, especially noticeable if you are a former PC gamer. So much common that Digital Foundry always runs an analysis on the percentage of torn frames alongside the FPS statistics.

 

You are correct. I'm mostly a PC gamer, so perhaps I'm overly sensitive but it still bugs the hell out of me to the point where I would gladly take less visual fidelity to correct it. Like I said I rarely see this on my PS2 or Wii which adds to the frustration. I don't have access to a PS3 to compare with.

 

Here is 2 random examples of tearing I found on the net to illustrate what I'm talking about. It gets a lot worse than this at times though.

 

If this is a frame buffer issue as it would seem to be I wonder if there is a defect in the 360's implementation of vsync or if there is something wrong with my unit itself. 



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