So I started Paper Mario: the Thousand Year door last night and I'm fighting to hold back my rage because this is supposed to be such a good game.
I'm digging the art, I'm digging the writing, and I'm digging the gameplay but I HATE games that throw walls and walls of text at you for the first hour. Even with how much I like the writing, I've been going through dialogue really quickly just because I want to play the damn game. I'd almost rather wait for an install.
I played this game for about an hour last night and maybe only actually played 15 minutes. The rest of the time it was people talking and talking and talking and talking and huge amounts of tutorials.
I was turned off to Okami because of this, FFXII did the same thing but with movies, Super Paper Mario did this, and apparently this game does it too.
And I don't understand why games fucking do this because it's so fucking aggravating. Look at something like FFVI, the game may have had terrible gameplay but what did you do in the first hour of that game?
- You met Vicks, Wedge, and Terra on that cool cliff
- You saw the awesome cut scene of them walking towards Narshe
- You had lots of fights with the cool Magitech armor
- You had a boss fight
- You ran around with Locke
- You had the multiple party fight with the moogles.
That is how you start an epic game like that. What did you do in the first hour of Paper Mario: the Thousand Year Door?
- Read walls of text
- Play a few short battles constantly interrupted by tutorials
That is bullshit. I'm going to continue the game because it's so highly recommended but just know I'm silently shaking my fist in anger at it in my head.
-edit-
And I realize it may sound unfair to compare any game to one of the best RPG's and games of all time, but considering how highly recommended Paper Mario: the Thousand Year Door is, I consider it a fair comparison.








