To everyone who said Halo 3 and KZ2: From what I remembered of Halo 3, the AI was pretty good, yeah. Didn't really get far enough to see it wow me, but the characters did have half a brain when it came to tactics. Can't speak on KZ2, though, since I never played it.
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NinjaKido said:
Hmm I get your point but even the Soviet Commander respone to the obstacle in Operation Flashpoint but wasn't that impressive , probably better thought out but it's still very simple .
Anyway what i'd like to see from enenmy A.I is that they adapt and change dependant on the situation , sometimes making smart decisions , other times making stupid ones. but this kind of A.I would only be financialy viable for a very small number of high budget, high production value franchises like the Metal Gear Series , Splinter Cell maybe.
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Think about it, though: If the Soviet commander's response wasn't terribly impressive, then the jeep driver's response was just facepalm inducing. On a game made with seven years later with a budget a gazillion times bigger, no less.
As for multiplayer replacing AI, I can see why it's happening, but it doesn't mean I want it to. I mean, what about the possibilities of running intelligent bot squads in lieu of all human ones in multiplayer?
Super World Cup Fighter II: Championship 2010 Edition








