theRepublic said:
Halo 1 and Halo 2 for starters. |
All Half Life titles easily, most CoD titles I'd argue, particularly on PC. I guess you could see them as hybrid titles but PC fare such as Deus Ex and System Shock 2 had far superior actual campaigns (as in story, narrative, etc. what the SP campaign should be about IMHO).
I thought Halo CE had a very good SP campaign let down by some very poor level design, but excused that due to the clear evidence of the title being rushed to support Xbox.
But I felt that given the time/money Bungie had available. from that point on the relatively weak SP campaigns (story, narrative, innovation, etc) in 2 & 3 were really inexcusable, particularly as the marketing campaign went overdrive on the idea of Halo as this mythic, amazing epic on a scale with Lord of the Rings. With Halo 2 & 3 they perfected the online, innovated (for a console) FPS elements and polished and tuned the play to perfection. They also produced two terribly bland and uninspiring SP campaigns IMHO and seemed happy to rest of the Halo bandwagon to carry the day without actually needing to deliver anything amazing.
Mind you, this isn't uncommon in games and films. Look at how the Matrix introduced a similarly cool and interesting world then spent two films adding nothing much and simply going in circles expanding on already introduced themes. It would have been nice though if they'd hit it out of the park - but clearly the shift in focus to online MP or making sure you could play coop overrode everything else.
Try to be reasonable... its easier than you think...







