| MikeB said: ...
|
It's all a matter of perspective, really. If you ask yourself: "which console is more powerful if I want to develop on PC/360/PS3 with minimal platform-specific optimizations and not licensing an engine" the answer is probably the 360.
That's the world of PC coding Valve - and probably this developer - come from. A world of abstracted interfaces, where the DirectX based 360 APIs really shine. And very very different from the world of old-style console game coding.
Great middleware such as the CryEngine3 or the Phyre engine for smaller developers will help a lot with coders that have this background.







