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Kenny said:

Although we're sitting on more processing power than ever, it seems like it actually gets less attention from developers these days.

After getting my new PC about a month ago, I decided the best thing to do was to tax it by trying out Crysis on it.  Although the graphics were good, there was this one moment that put me off it completely.  When I was driving in a jeep to go to the next checkpoint enroute to the school, I saw an enemy jeep come along.  Immediately, I ditched mine, ran off to one side, and cloaked to wait for it to pass.  When the enemy jeep approached my "roadblock", instead of stopping to get it out of the way, or even driving around it the AI driver just rammed into it like it wasn't there, and kept pushing steadily until the jeep was out of the way, then continued on its merry way.  The guys inside the jeep didn't even stop to investigate!  That moment completely killed any suspense of disbelief I had playing the game.

Later on, I was reading some forums, and came across a posting from a guy who was playing Operation Flashpoint, a PC game from eight years ago.  He told a story of the game glitching up, and failing to clear a destroyed tank carcass from the road after reloading a game.  So he gets out of the way when the Soviet tank commander drives up ahead of his column.  According to him, as he hid, he watched the commander bring his car to a stop, get out of it, and scratch his head.

In a nutshell:


Operation Flashpoint (2001): When an unexpected roadblock is placed on a road, the AI character stops, and gets out to investigate.

Crysis (2007): When an unexpected roadblock is placed on a road, the AI character treats it like it wasn't there, and keeps pushing into the obstacle until it's out of the way, and drives on.

WTF?

 

Hmm I get your point but even the Soviet Commander respone to the obstacle in Operation Flashpoint but wasn't that impressive , probably better thought out but it's still very simple .



I think the popularlity of online gaming has kinda killed the need to have intelligent enemies , why spend X number of hours making excellent A.I for an offlien campaign when one of the biggest selling points for most games nowdays is the online component.

Anyway what i'd like to see from enenmy A.I is that they adapt and change dependant on the situation , sometimes making smart decisions , other times making stupid ones. but this kind of A.I would only be financialy viable for a very small number of high budget, high production value franchises like the Metal Gear Series , Splinter Cell maybe.