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Procrastinato said:
saicho said:
Procrastinato said:

@ theRepublic:

I had heard that KZ2 was in the 30-40M range. from some other sources on the web.  Quoting the high-end estimate helps support the idea that making games on the Wii is "cheap", but I'm not sure its realistic.  

In addition, why would marketing, etc. tend to cost so much more on the PS360, as opposed to the Wii?

 

KZ2 was in 20-30 millions range before the budget went out of control. Even if you google, any articles published after 2008 regarding KZ2 budget would tell you the budget "ballooned" to 60 millions. 

 

Okay, say that's true -- what then causes the advertising budget of KZ2 to be $40M and the advertising budget of The Conduit to be 1/4th that -- $10M?  And the production costs, etc?

Since we're talking crossplat PS360 games, why are we bothering talking about KZ2 at all, anyway?  Its an exclusive meant to show off a console -- the return they expect would largely be in marketshare and not directly in money.  How about CoD:WaW or CoD4?  If we are going to continue talking exclusives, how about Gears 2, which supposedly only cost $10M to develop?

 

Not counting any work that had anything to do with the unreal engine.  (In otherwords most of the game.)

The $10 million comment was stated to show that you too could make a AAA super popular game for the mere price of $10 million if your willing to liscense the unreal engine... and have it do like half the work.

 

"We spent less than $10 million to make Gears of War. Somewhere between nine and ten million dollars. People are always saying that making next-generation games is really expensive, and we're saying, you should license our technology. Because we have really great tools for building content and a great pipeline that makes your team more productive..."