Ok, I'll wait for further explanations tomorrow. Right now, however, I don't see Apple really pushing into gaming, although they do advertise the iPhone and iPod Touch gaming aspects. I see it more as Apple creating a platform, and letting the developers make do with it. A lot of the developers have made games, and that has lead to the platform being considered at least a somewhat serious contender in the mobile gaming space. Apple, however, is not really competing in this space with either hardware or software, the platform is not designed as a gaming platform unlike the DS and DSi and all other Nintendo consoles and handhelds. Therefore I see the role of Apple as a disruptor of the gaming business model, but not gaming itself. And if you contrast the majority of games on the iPhone and iPod Touch to the Nintendo lineup, it is quite clear that the quality is, for the most part, just not there.
But that raises an interesting question: are we sure that the gaming industry is not overshooting on what the nongaming public wants? Is it possible that even Nintendo is overshooting a big portion of the expanded audience that they try to reach? Quite ironically, most iPhone games are crappy products sold at a cheap price, to a market that is not really lucrative for the big gaming industry, i.e. crappy products for crappy customers.








