| NJ5 said: Slide 4 shows the traditional way of doing things since GPUs have been used (2 simultaneous frames with CPU->GPU pipeline). Slide 5 shows the same thing with an additional CPU in the pipeline (3 frames, CPU0->CPU1->GPU). Slide 13 shows GOW3's way before they used SPUs (3 frames, PPU->PPU->GPU) Slide 14 shows GOW3's way after offloading certain parts to the SPUs (3 frames, PPU->SPUs->GPU).
Interesting. Where can I read about that? Where are each of the frames located at each moment?
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Ok, I see what you're saying. But the shifting in 3 frames is only because you have the 3 serial operations in parallel on different frames (simulation->scene->render).
If you have 58 CPUs but each of these steps can be parallelized internally, the frames required will still be 3.







