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@bdbdbd
exactly on that second part. Too human was in development 10 years!!! They spent more money just switching to new platforms than anything else lol.

I do feel bad for free radical though. They should have just stuck to the timesplitter series instead of a gamble on a huge game. Needless to say, Halo played a big part in that move. Timesplitters was popular once, as returns got smaller and smaller they decided they should ty to compete, and in the end it was a failure.