Soleron said:
Super Mario Kart was 1992. Find a racer that tried to be non-realistic before 1992. Nintendogs wasn't an innovation; its marketing was. The concepts weren't new but put together by Nintendo their appeal was magnified. Yes, 2006 on has been the least innovative period for Nintendo in their history. But I think this is because games from then were developed as sequels to GC games. The motion controls were an afterthought in all of those, no matter how well done. The generation of games that were designed from day one for the Wii Remote will be very innovative and in the next-gen MS and Sony consoles with motion controls they will borrow heavily from the things Nintendo innovate in their games from now to then. Name one new thing Sony has done this gen (or indeed any gen). They take the successes of third-party games (Resistance and Killzone ripped off every PC and console FPS from Halo onwards; GT5 doesn't represent anything new over previous realistic racers like Need for Speed and Burnout; Uncharted takes the gameplay of Tomb Raider and mixes it with the wider adventure genre stereotypes.) and reorganise them under different names with better graphics. The only truly innovative thing I have seen from Sony is LBP, but even within that is there anything different between it and the basic gameplay of SMB in 1986?
|
Nice try to make 4 or so of Sony's I.P's look like rehashes of something already made but even that failed . What about Heavenly sword ,Warhawk , Eye of judgement, Infamous , War Devil , Folklore , Motorstorm and the many other new I.P's Sony brought into this gen alone.Killzone & Resistance rip off's of PC shooters ?..... desperate much ? .
In total ....
I count at least 30 titles released under the pokemon name.
there's at least 100 titles under the mario name.
14 titles under the Zelda name.
10 titles under the Metroid Prime name.
this gen...
- Mario & Sonic At The Olympic Games - February 5, 2008 (Wii)
- Super Smash Bros Brawl - March 9, 2008 (Wii)
- Mario Kart (Wii) - April 27, 2008
- Dr. Mario Online Rx (WiiWare) - May 26, 2008
- Mario Super Sluggers (Wii) - August 25, 2008
- Chotto Dr. Mario (Nintendo DSi Ware) - April 10 2009
- Mario and Luigi RPG 3 (Nintendo DS)
- Mario Power Tennis New Play Control (Wii)
- Mario & Sonic at the Olympic Winter Games (Nintendo DS) and (Wii)
- The Legend of Zelda: Twilight Princess (Wii: 2006, GCN: 2006)
- The Legend of Zelda: Spirit Tracks (DS: 2009)
Metroid Prime Hunters DS
Metroid Prime Corruption Wii
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness
Nitnendo clearly have a history of re-using franchises for their console iterations , clearly more so any other hardware maker in history , this shows an unwillingness to be completley creative and try entirely new things , it's a very risk concious strategy.
There's nothing new about the motion technology inside the Wii , I could argue they "ripped that off from who ever invented it" , but all of us know that innovation is not about making something totaly new , innovation is the application of exisiting ideas in a different way .
You could argue that Sony haven't done anything new , but using that standard it's certain that neither have Ninty .