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selnor said:

Response times for all FPS on console are about the same. Theres nothing wrong with the response times. I play them fine. KZ2 just feels different because the controls are very different.

 

I just rechecked and for Halo 3 the input lag is 4-5 frames (I thought it was always 5 frames). So maybe Halo 3 is not doing the same thing as GOW3's developers explained.

I haven't seen specific measurements for KZ2, but it doesn't seem to be any better.

My main point is that developers are apparently already doing hard decisions regarding performance. Most games are 30 fps (many with drops), and now the pipelining tricks. Tapping the multicore architectures is proving to be very hard, as expected.

 



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