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Not by a long shot, all recent presentations show this. In fact Naughty Dog and Guerilla Games suggest to optimise very little at this point as there's so much performance headroom.

Once PS3 games start to tap into the bulk of available SPU cycles, devs will resort to full optimisation and like Naughty Dog and Guerilla Games state there are many oppertunities to do so.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales