megaman79 on 08 April 2009
Barozi said:
zexen_lowe said:
- Nothing about the game feels finished
- Uninspired and repetitive gameplay
- Crew members are unbelievably stupid
- Poorly designed multiplayer modes and maps
- Dated visuals.
Questionable design choices aside, the problem with almost every aspect of The Godfather II is simply that it feels unfinished. Dated visuals, voiced lines of dialogue that seemingly play at random and often inappropriate times, dead bodies falling through scenery, a car hovering in the air about half a mile off the Cuban coast, being able to snipe enemies through walls and doors that haven't popped into view yet, guards who fail to recognize you as a threat when you walk into a federal building and crack a safe, cars and pedestrians that appear and disappear long before they leave your range of vision, getting stuck in an animation somewhere between a regular walk and a crouch after vaulting through a window--these are just some of the problems we encountered in the 13 hours or so that it took to play from start to finish. Even looking past these anomalies, all you're going to find is repetitive, unsatisfying gameplay in an illogical, inconsistent world. The Godfather II should have been an offer impossible to refuse, but like Michael's brother Fredo, this one will break your heart.
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I disagree with everything in red. It's either not true or at least never happened in my playthrough.
Anything that's blue is only half true or pretty rare.
@megaman79
I'm not trolling at all xDDDDDDDD
I don't care if he didn't want the game to begin with or not. His comment is horrible fanboyish and immature.
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Its not. Read it again and then explain to me exactly why it is fanboyish and immature.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.