Apparently they're using pipelining (ppu->spus->gpu) to use the additional cores without doing so much work... the obvious consequence is an increase of response time over the traditional method (1 additional frame of lag or 33 milliseconds if running at 30 fps).
It really looks like multicore the lazy way, but I guess it's a good tradeoff.. just nothing impressive or scalable in terms of multicore programming.
My Mario Kart Wii friend code: 2707-1866-0957







