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Loud_Hot_White_Box said:

I had the intention of mentioning Planescape when I entered this thread.  It's badass.

I think that the best stories tend to occur in books.  This may be just because so many books have been written that there are a few dozen or a few hundred absolutely dynamite works in each genre (thinking now of fantasy/sci-fi).  Teams of creators may increasingly be able to match the output of brilliant single authors laboring for years...who knows.  Video games will tend to have the problem that movies have: the capitalists with the purse strings think that storylines should be simple enough for all the cretins out there to understand.  Some great movies/games get made, when their intention is to have a great story, but the best stories are mostly in books.  Not comic books, not anime, not video games.

But I take it that Molyneux's point is that video games as an interactive medium, when they are intended by the developer to convey a great story, are particularly well-suited to doing so.  I don't personally see how control over outcome makes a story great.  Choose-your-own-path books (remember those?) didn't seem to offer potential over novels in which the outcome is set in stone by the author.

Music and visuals have a primary effect of making observers think a story is better than it is.

I agree with you.  Making a good story is a hell a lot easier when it is completely linear than when it isn't.

@shio

MGS4's story is far from simple.  The story of the series is the one of the most convoluted stories of any game out there.