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theprof00 said:
Xeta said:
Just because the games you fear are on the Wii doesn't mean by not having the Wii exist the problem would disappear. The reason the games exist is because they are profitable, or at least enough are. The only way to prevent profitable ventures is to suppress creativity, which will undermine the industry. One way to suppress creativity is to have higher budgets expected by the consumers, though that's definitely not the worst in history, just one I'm bringing up because it's the one most at play this generation. In other words, if the Wii didn't exist either these titles would find a way into the library of other systems in larger numbers or they wouldn't exist due to suppression of creativity and the industry would stagnate, which would destroy it eventually.

I think big budget is more of a way around having to be creative than a stifling method.

I don't think the games would have existed and I think it's great that they do. The problem might be on the other side of the spectrum though, where big budget is gone and all you have left is a bunch of odd niche kind of games.

 

I'm sorry, but having to have a game make back $20-40 million and 2-4 years of development time and workforce that could have done something more profitable, is nothing but stifling creativity. You could have creative successes, sure, but there's always the risk of a massive disappointment like Lair or Too Human that doesn't make up the time and effort wasted. The shovelware is a sacrifice made to allow for more people to take greater creative risks, so that we can increase the chance of exposure to a creative success. It's possible simply because even after a commercial flop a company can get back up and try again, and fairly quickly too thanks to the shorter development cycle.