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twesterm said:
bobobologna said:
twesterm said:

1.8MB could be a lot of things depending on how they do their levels. In a lot of editors a level is simply a text file. Those text files only reference textures, characters, animations, and whatever else, they don't store them.

So if all the multiplayer assets were already there for the single player game then it's perfectly reasonable to assume the multiplayer levels aren't actually on disc and you are downloading the actual levels.

 

Actually, you aren't even downloading levels.  It uses the same levels as the ones used for the Mercenaries mode.  So really, other than patching in the code for the versus modes, there isn't all that much to download.  Although 1.8 MB (XBox360) and 370KB (PS3) are very small patches, I wouldn't accuse Capcom of charging for content already on the disc yet.

You're still actually downloading a level, it's just using the same geometry as other levels.

 

 

I doubt that.  The Mercenaries game mode already has multiple spawn points, so it would just be a matter of not using the time/combo pickups, and spawning or not spawning the Majini, depending on whether you are playing Survivors or Slayers.  All of which is easily handled by game code.  And if they need extra spawn points, that can also be handled by game code rather than editing the map, recompiling it, and downloading it all over again.