Sheesh you guys will argue about anything.
Both engines are nice, both will see constant upgrades, both will not see games on new versions for quite a while assuming they are starting development now.
In addition we will soon have ID Tech 5, the first ID engine designed from the ground up to support PC and consoles.
It's going to be interesting. My short view of each would be:
1) Unreal - good balance of advanced features with easy to use tools and widespread use
2) Crytek - slightly more powerful engine (currently) and easier to use level editor, but less familiar tools overall and much less widespread use
3) ID - the old masters. They dropped the ball and allowed Epic to run away with engine licensing on PC, but if anyway can suddenly produce the best goods I'd still bet on Carmack and I'm really looking forward to what they deliver with ID Tech 5.
I'm actually glad there will be more engines kicking around (and there is of course the new KZ engine on PS3 as well as Source apparently getting an upgrade) as this will hopefully see developers given better choice and less of the 'it all looks like Unreal' syndrome that U3 games have suffered from - even Gears sufferes from this if you've been a long time PC gamer and played many Unreal Engine based games.,
Try to be reasonable... its easier than you think...







