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I was kicking around this idea.

On the year, we've had quite a few suprises, and bombs over the year. This is mostly opinion, but I was wondering what everyone's top 10 list of sales suprises and bombs were.

 Pick your top-10 games that released in 2007 in either the US, or Japan, and why they impressed you - either by it's suckage, or dominance.

 

My top 10:

#1. Mario Party 8 (Wii)

No one, or maybe it was just me thought that the 8th outing of the fat Italian-American plumber + friends would just magically show up, and dominate like it did. Even for a casual game, it wound up selling more than 500,000 copies in 1 week in the US and Japanese launch weeks - if not more. Thus far, just between US and Japanese sales, it's nearing the 2m mark, and continues to chart well in Japan, US and Europe.

 

#2. Resident Evil 4 (Wii)

Again, another huge suprise. Although sales have been...Tepid in Japan, the sales have been superb in the US. RE4 was one of those fatasticly-awesome games that never really sold like it should of worldwide - maybe 3m copies on the PS2 and GC, despite the game being made of awesome, and being in the top-10 games of all time on GameRankings.com. Thus far, RE4Wii is trending to where it'll wind up doubling Capcom's fiscal projections. Way to go ports of fantastic games!

#3. Bioshock (X360)

Another game that was vastly anticipated by a small niche, hardcore group of gamers. Despite the fact that everyone, including the developer Take 2, thought the game would be phenominal, but sell poorly (T2's financial estimates were at 500k-1m units worldwide). That didn't happen. The X360 version is most likely well above 1m now, as it took #1 in almost every PAL territory in the overall charts, and has over 750k units in the US. And there's a PC version too! It sold 100k in the US, in August, and probably is around 350-400k now worldwide, since Germany loves the PC.

#4 God of War 2 (PS2)

Quite the opposite, atleast for me. God of War 1 was a sleeper hit on the PS2. It wound up slowly tracking a solid 2m in it's long-lived run. GOW2 was better in nearly every way. However, despite this, and strong charting in March, it's pretty much fallen on it's face by now. It had some of the worst legs of any game this year (2x), and God of War 1 is actually selling better than it - and has since June. Chalk me up as dissapointed.

#5. Monster Hunter Portable 2 (PSP) -JP/US

Yes, MHP was a PSP million-seller, I'll give it that. However, considering how poorly PSP software has done, the fact that MHP wound up being the #1 game in Japan up until Wii Sports finished it up in August. Think about this: in 2007, the attach rate for the PSP has been around 3.0..  Litterally 40% of that attach rate is MHP2. Just insane. Also, US sales have been decent - despite PSP RPGs doing dismal sales in the US this year.

#6. Lair (PS3) - US

The supposed US Savior of the PS3. Lair was supposed to bring the PS3 to #1 in the US, and recapture momentum that was lost since the PS3 started selling worse than any other next-gen system. With a price drop just happening, everything was going for lair, but the reviews. The poor reviews killed what Lair could of done. Warhawk managed to out-sell Lair, despite much lower fanfare. Pretty bad for a $20m game, eh?

#7. Guitar Hero 2 (X360)

  We all know that Guitar Hero is a great newer IP, that US casuals seem to eat up. Nevertheless, the X360 version seemed to be a huge question from the beginning - with over 2 million copies sold in the US, could a near-direct port with some extra DLC content capture great sales on the X360, which seemed not to be casual to some? Yes, actually. Guitar Hero 2 has been charting in the X360's top 10 for about 5 months now. Pretty good for a game that costs $90, eh?

#8. Crackdown (X360) - US

Maybe it was just me, but Crackdown had everything going for it. It was an over-the-top superman style shooter, with some of the most phenominal platformer elements in the game. Not only this, it had that much-coveted Halo 3 demo. Everything was going for it. It even had a 300k first week. Despite such a phenominal start, it's sales were less than stellar. Even though it's shipped 1.3m units worldwide, the game should of sold more. Not only this, Microsoft and RTW have declared the Crackdown IP dead, and won't make another one. Color me upset.

#9. Dragon Quest: Swords (Wii) - JP

Wii's first uber-title for the year in Japan. The Wii has been marred by tepid 3rd party sales in Japan, managing an attach rate of barely 0.5 software titles per Wii sold. That was, until DQS launched in Japan. DQS was a blockbuster from day 1, selling over 200,000 copies in just a day. DQS revitalized "meh" software figures in Japan. However, just as fast as it debuted at a solid #1, it imploded on itself due to a very short gameplay span, and dropped to under 10,000 units sold per week, in just under a month - just as equally as suprising as it's ascent. However, sales are now doing better, and is now trending to sales that it should of in it's midrange.

#10 to come soon.

 

How about you guys?



Back from the dead, I'm afraid.